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API > API/Plugins > API/Plugins/ScriptEditorPlugin
Script Blueprint re-import factory
| Name | UReimportScriptFactory |
| Type | class |
| Header File | /Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Classes/ReimportScriptFactory.h |
| Include Path | #include "ReimportScriptFactory.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories, EarlyAccessPreview)
class UReimportScriptFactory :
public UScriptFactory ,
public FReimportHandler
Inheritance Hierarchy
- FReimportHandler → UReimportScriptFactory
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UScriptFactory → UReimportScriptFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReimportScriptFactory
(
const FObjectInitializer& ObjectInitializer |
UReimportScriptFactory | ReimportScriptFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OriginalScript | TObjectPtr< class UScriptBlueprint > | ReimportScriptFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
ReimportScriptFactory.h |
Overridden from FReimportHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReimportScriptFactory.h | |||
virtual int32 GetPriority() |
ReimportScriptFactory.h | ||
virtual EReimportResult::Type Reimport
(
UObject* Obj |
Reimports specified texture from its source material, if the meta-data exists | ReimportScriptFactory.h | |
| ReimportScriptFactory.h |