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| Name | UReimportTextureFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportTextureFactory.h |
| Include Path | #include "Factories/ReimportTextureFactory.h" |
Syntax
UCLASS (HideCategories=(LightMap, DitherMipMaps, LODGroup), CollapseCategories)
class UReimportTextureFactory :
public UTextureFactory ,
public FReimportHandler
Inheritance Hierarchy
- FReimportHandler → UReimportTextureFactory
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UTextureFactory → UReimportTextureFactory
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReimportTextureFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/ReimportTextureFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| pOriginalTex | TObjectPtr< class UTexture > | Factories/ReimportTextureFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsAutomatedImport() |
Factories/ReimportTextureFactory.h |
Overridden from FReimportHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check to see if the handler is capable of reimporting the object | Factories/ReimportTextureFactory.h | ||
virtual int32 GetPriority () |
Get the import priority for this handler. | Factories/ReimportTextureFactory.h | |
virtual EReimportResult::Type Reimport
(
UObject* Obj |
Reimports specified texture from its source material, if the meta-data exists | Factories/ReimportTextureFactory.h | |
| Sets the reimport path(s) for the specified object | Factories/ReimportTextureFactory.h |