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ReimportTextureFactory.
| Name | UReimportVectorFieldStaticFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportVectorFieldStaticFactory.h |
| Include Path | #include "Factories/ReimportVectorFieldStaticFactory.h" |
Syntax
UCLASS ()
class UReimportVectorFieldStaticFactory :
public UVectorFieldStaticFactory ,
public FReimportHandler
Inheritance Hierarchy
- FReimportHandler → UReimportVectorFieldStaticFactory
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UVectorFieldStaticFactory → UReimportVectorFieldStaticFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReimportVectorFieldStaticFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/ReimportVectorFieldStaticFactory.h |
Functions
Public
Overridden from FReimportHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check to see if the handler is capable of reimporting the object | Factories/ReimportVectorFieldStaticFactory.h | ||
virtual int32 GetPriority () |
Get the import priority for this handler. | Factories/ReimportVectorFieldStaticFactory.h | |
virtual EReimportResult::Type Reimport
(
UObject* Obj |
Attempt to reimport the specified object from its source | Factories/ReimportVectorFieldStaticFactory.h | |
| Sets the reimport path(s) for the specified object | Factories/ReimportVectorFieldStaticFactory.h |