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API > API/Editor > API/Editor/SparseVolumeTexture
Responsible for creating and importing Sparse Volume Texture objects.
| Name | USparseVolumeTextureFactory |
| Type | class |
| Header File | /Engine/Source/Editor/SparseVolumeTexture/Public/SparseVolumeTextureFactory.h |
| Include Path | #include "SparseVolumeTextureFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USparseVolumeTextureFactory :
public UFactory,
public FReimportHandler
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USparseVolumeTextureFactory
- FReimportHandler → USparseVolumeTextureFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USparseVolumeTextureFactory
(
const FObjectInitializer& ObjectInitializer |
SparseVolumeTextureFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateNew() |
SparseVolumeTextureFactory.h | ||
| SparseVolumeTextureFactory.h | |||
virtual void CleanUp() |
SparseVolumeTextureFactory.h | ||
virtual bool ConfigureProperties() |
SparseVolumeTextureFactory.h | ||
virtual bool DoesSupportClass
(
UClass* Class |
SparseVolumeTextureFactory.h | ||
virtual bool FactoryCanImport
(
const FString& Filename |
SparseVolumeTextureFactory.h | ||
virtual UObject * FactoryCreateFile
(
UClass* InClass, |
SparseVolumeTextureFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
SparseVolumeTextureFactory.h | ||
virtual FText GetDisplayName() |
SparseVolumeTextureFactory.h | ||
virtual EReimportResult::Type Reimport
(
UObject* Obj |
SparseVolumeTextureFactory.h | ||
virtual UClass * ResolveSupportedClass() |
SparseVolumeTextureFactory.h | ||
| SparseVolumeTextureFactory.h | |||
virtual bool ShouldShowInNewMenu() |
SparseVolumeTextureFactory.h |