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Unreal Engine C++ API Reference > Plugins > RigLogicEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UDNAAssetImportFactory
References
Module | RigLogicEditor |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportFactory.h |
Include | #include "DNAAssetImportFactory.h" |
Syntax
UCLASS (Transient)
class UDNAAssetImportFactory :
public UFactory ,
public FReimportHandler
Remarks
Factory responsible for importing DNA file and attaching DNA data into SkeletalMesh Also extends ReimportHandler for importing DNA file with the same name as SkeletalMesh
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UDNAAssetImportUI > | ImportUI | |
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TObjectPtr< class UDNAAssetImportUI > | OriginalImportUI | Prevent garbage collection of original when overriding ImportUI property |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDNAAssetImportFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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void | CleanUp () |
Do clean up after importing is done. Will be called once for multi batch import. |
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bool | FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. |
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UObject * | FactoryCreateFile
(
UClass* InClass, |
UFactory interface |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | UObject properties |
Overridden from FReimportHandler
Type | Name | Description | |
---|---|---|---|
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bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object |
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int32 | GetPriority () |
Get the import priority for this handler. |
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void | Call after multiple import happen | |
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EReimportResult::Type | Attempt to reimport the specified object from its source | |
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EReimportResult::Type | Attempt to reimport the specified object from its source | |
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void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object |
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void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object at the specified index |