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ReimportFbxStaticMeshFactory.
| Name | UReimportFbxStaticMeshFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportFbxStaticMeshFactory.h |
| Include Path | #include "Factories/ReimportFbxStaticMeshFactory.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories)
class UReimportFbxStaticMeshFactory :
public UFbxFactory ,
public FReimportHandler
Inheritance Hierarchy
- FReimportHandler → UReimportFbxStaticMeshFactory
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UFbxFactory → UReimportFbxStaticMeshFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReimportFbxStaticMeshFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/ReimportFbxStaticMeshFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. | Factories/ReimportFbxStaticMeshFactory.h | |
virtual bool IsAutomatedImport() |
Factories/ReimportFbxStaticMeshFactory.h |
Overridden from FReimportHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check to see if the handler is capable of reimporting the object | Factories/ReimportFbxStaticMeshFactory.h | ||
virtual int32 GetPriority () |
Get the import priority for this handler. | Factories/ReimportFbxStaticMeshFactory.h | |
virtual void PostImportCleanUp() |
Call after multiple import happen | Factories/ReimportFbxStaticMeshFactory.h | |
virtual EReimportResult::Type Reimport
(
UObject* Obj |
Attempt to reimport the specified object from its source | Factories/ReimportFbxStaticMeshFactory.h | |
| Sets the reimport path(s) for the specified object | Factories/ReimportFbxStaticMeshFactory.h |