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FontFactory: Creates a Font Factory.
| Name | UFontFileImportFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FontFileImportFactory.h |
| Include Path | #include "Factories/FontFileImportFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UFontFileImportFactory :
public UFactory ,
public FReimportHandler
Inheritance Hierarchy
- FReimportHandler → UFontFileImportFactory
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UFontFileImportFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFontFileImportFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/FontFileImportFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchCreateFontAsset | EBatchCreateFontAsset | Factories/FontFileImportFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/FontFileImportFactory.h | |
virtual UObject * FactoryCreateBinary
(
UClass* InClass, |
Create a new object by importing it from a binary buffer. | Factories/FontFileImportFactory.h |
Overridden from FReimportHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check to see if the handler is capable of reimporting the object | Factories/FontFileImportFactory.h | ||
virtual int32 GetPriority () |
Get the import priority for this handler. | Factories/FontFileImportFactory.h | |
virtual EReimportResult::Type Reimport
(
UObject* Obj |
Attempt to reimport the specified object from its source | Factories/FontFileImportFactory.h | |
| Sets the reimport path(s) for the specified object | Factories/FontFileImportFactory.h |