Navigation
API > API/Plugins > API/Plugins/SpeedTreeImporter
ReimportSpeedTreeFactory.
| Name | UReimportSpeedTreeFactory |
| Type | class |
| Header File | /Engine/Plugins/Editor/SpeedTreeImporter/Source/SpeedTreeImporter/Classes/ReimportSpeedTreeFactory.h |
| Include Path | #include "ReimportSpeedTreeFactory.h" |
Syntax
UCLASS (CollapseCategories)
class UReimportSpeedTreeFactory :
public USpeedTreeImportFactory ,
public FReimportHandler
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USpeedTreeImportFactory → UReimportSpeedTreeFactory
- FReimportHandler → UReimportSpeedTreeFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReimportSpeedTreeFactory
(
const FObjectInitializer& ObjectInitializer |
ReimportSpeedTreeFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GCMark | TObjectPtr< UObject > | ReimportSpeedTreeFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanReimport
(
UObject* Obj, |
ReimportSpeedTreeFactory.h | ||
virtual TObjectPtr< UObject > * GetFactoryObject() |
ReimportSpeedTreeFactory.h | ||
virtual int32 GetPriority() |
ReimportSpeedTreeFactory.h | ||
virtual EReimportResult::Type Reimport
(
UObject* Obj |
ReimportSpeedTreeFactory.h | ||
virtual void SetReimportPaths
(
UObject* Obj, |
ReimportSpeedTreeFactory.h |