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| Name | UReimportFbxSceneFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportFbxSceneFactory.h |
| Include Path | #include "Factories/ReimportFbxSceneFactory.h" |
Syntax
UCLASS (BlueprintType)
class UReimportFbxSceneFactory :
public UFbxSceneImportFactory ,
public FReimportHandler
Inheritance Hierarchy
- FReimportHandler → UReimportFbxSceneFactory
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USceneImportFactory → UFbxSceneImportFactory → UReimportFbxSceneFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReimportFbxSceneFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/ReimportFbxSceneFactory.h |
Structs
| Name | Remarks |
|---|---|
| FSpecializeComponentData | Structure use to allow what can be re-import when reimporting a blueprint hierarchy For now we reimport the transform, and some special light and camera data. |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetToSyncContentBrowser | TArray< UObject * > | Factories/ReimportFbxSceneFactory.h | ||
| FbxImportFileName | FString | Factories/ReimportFbxSceneFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ScriptReimportHelper
(
UObject* Obj |
Script helper to allow fbx scene reimport from scripted language | Factories/ReimportFbxSceneFactory.h |
|
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. | Factories/ReimportFbxSceneFactory.h |
Overridden from FReimportHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check to see if the handler is capable of reimporting the object | Factories/ReimportFbxSceneFactory.h | ||
virtual int32 GetPriority () |
Get the import priority for this handler. | Factories/ReimportFbxSceneFactory.h | |
virtual EReimportResult::Type Reimport
(
UObject* Obj |
Attempt to reimport the specified object from its source | Factories/ReimportFbxSceneFactory.h | |
| Sets the reimport path(s) for the specified object | Factories/ReimportFbxSceneFactory.h |