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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Remesh the cloth surface(s) to get the specified mesh resolution(s). NOTE: Weight Maps, Skinning Data, Self Collision Spheres, and Long Range Attachment Constraints will be reconstructed on the output mesh, however all other Selections will be removed
| Name | FChaosClothAssetRemeshNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/RemeshNode.h |
| Include Path | #include "ChaosClothAsset/RemeshNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetRemeshNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetRemeshNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetRemeshNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/RemeshNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRemeshRender | bool | ChaosClothAsset/RemeshNode.h |
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| bRemeshRenderSeams | bool | If checked, attempt to find matching vertices along Render mesh boundaries and remesh these separately | ChaosClothAsset/RemeshNode.h |
|
| bRemeshSim | bool | ChaosClothAsset/RemeshNode.h |
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| Collection | FManagedArrayCollection | ChaosClothAsset/RemeshNode.h |
|
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| DensityMapRender | FChaosClothAssetWeightedValueNonAnimatable | Range of target mesh resolutions when using the Remesh method, as a percentage of input triangle mesh resolution. | ChaosClothAsset/RemeshNode.h |
|
| DensityMapSim | FChaosClothAssetWeightedValueNonAnimatable | Range of target mesh resolutions, as a percentage of input triangle mesh resolution. | ChaosClothAsset/RemeshNode.h |
|
| IterationsRender | int32 | ChaosClothAsset/RemeshNode.h |
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| IterationsSim | int32 | ChaosClothAsset/RemeshNode.h |
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| RemeshMethodRender | EChaosClothAssetRemeshMethod | ChaosClothAsset/RemeshNode.h |
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| RenderSeamRemeshIterations | int32 | Number of remesh iterations over the Render mesh seams | ChaosClothAsset/RemeshNode.h |
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| SmoothingRender | double | ChaosClothAsset/RemeshNode.h |
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| SmoothingSim | double | ChaosClothAsset/RemeshNode.h |
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| TargetPercentRender | int32 | Target mesh resolution when using the Simplify method, as a percentage of input triangle mesh resolution. | ChaosClothAsset/RemeshNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetRemeshNode_v2, |
ChaosClothAsset/RemeshNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/RemeshNode.h |