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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Blend vertex values from another cloth collection. The topology of the Collection will remain the same.
| Name | FChaosClothAssetBlendVerticesNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/BlendVerticesNode.h |
| Include Path | #include "ChaosClothAsset/BlendVerticesNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetBlendVerticesNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetBlendVerticesNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetBlendVerticesNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/BlendVerticesNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlend2DSimPositions | bool | Blend 2D Sim Positions. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlend3DSimPositions | bool | Blend 3D Sim Positions. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlendRenderColors | bool | Blend Render Colors. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlendRenderMesh | bool | Blend Render Mesh. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlendRenderNormalsAndTangents | bool | Blend Render Normals and Tangents. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlendRenderPositions | bool | Blend Render Positions. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlendRenderUVs | bool | Blend Render UVs. Only existing UV sets on Collection will be updated. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlendSimMesh | bool | Blend Sim Mesh. | ChaosClothAsset/BlendVerticesNode.h |
|
| bBlendSimNormals | bool | Blend 3D Sim Normals. | ChaosClothAsset/BlendVerticesNode.h |
|
| BlendCollection | FManagedArrayCollection | Collection to blend in. | ChaosClothAsset/BlendVerticesNode.h |
|
| BlendingWeight | float | Blending Weight. 0 = Keep existing values in Collection. 1 = Set values from BlendCollection. | ChaosClothAsset/BlendVerticesNode.h |
|
| bRequireSameVertexCounts | bool | Require same vertex counts between Collection and BlendCollection in order to blend a vertex type. | ChaosClothAsset/BlendVerticesNode.h |
|
| Collection | FManagedArrayCollection | Input/output collection | ChaosClothAsset/BlendVerticesNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetBlendVerticesNode, |
ChaosClothAsset/BlendVerticesNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/BlendVerticesNode.h |