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ChaosFlags |
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FActorCreationParams |
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FBlockAllQueryCallback |
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FBodyCollisionData |
Helper object to hold initialisation data for shapes |
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FBodyCollisionFilterData |
Helper struct holding physics body filter data during initialisation |
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FBodyCollisionFlags |
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FBodyInstanceCore |
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FChaosFilterData |
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FChaosQueryFilterData |
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FChaosQueryFlag |
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FChaosSQAccelerator |
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FChaosUserData |
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FCollisionShape |
Collision Shapes that supports Sphere, Capsule, Box, or Line |
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FDummyCallback |
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FDummyPhysActor |
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FDummyPhysType |
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FOverlapAllQueryCallback |
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FPhysicsDelegatesCore |
Set of delegates to allowing hooking different parts of the physics engine |
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FPhysicsOverlapInputAdapater |
We use this struct so that if no conversion is needed in another API, we can avoid the copy (if we think that's critical) |
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FPhysicsRaycastInputAdapater |
We use this struct so that if no conversion is needed in another API, we can avoid the copy (if we think that's critical) |
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FPhysicsSweepInputAdapater |
We use this struct so that if no conversion is needed in another API, we can avoid the copy (if we think that's critical) |
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FQueryDebugParams |
This is used to add debug data to scene query visitors in non-shipping builds |
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FSQAcceleratorUnion |
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FSQCapture |
Allows us to capture a scene query with either physx or chaos and then load it into either format for testing purposes. |
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FTriIndices |
Vertex indices necessary to describe the vertices listed in TriMeshCollisionData. |
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FTriMeshCollisionData |
Description of triangle mesh collision data necessary for cooking physics data. |
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FTriMeshCollisionDataEstimates |
Estimates of triangle mesh collision data necessary for cooking physics data. |
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ICollisionQueryFilterCallbackBase |
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IPhysicsCoreModule |
Physics Core module interface |
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IPhysicsSQModule |
Physics SQ module interface |
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ISQAccelerator |
An interface to the scene query accelerator that allows us to run queries against either PhysX or Chaos This was used in the 2019 GDC demos and is now broken. |
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PhysicsObjectPhysicsCoreInterface |
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TBPVisitor |
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TSQVisitor |
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UBodySetupCore |
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UPhysicsSettingsCore |
Default physics settings. |
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