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Unreal Engine C++ API Reference > Runtime > PhysicsCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBodySetupCore
- UBodySetup
- USkeletalBodySetup
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/BodySetupCore.h |
Include | #include "BodySetupCore.h" |
Syntax
class UBodySetupCore : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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FName | BoneName | Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh. |
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TEnumAsByte< enum EBodyCollisionResponse::Type > | CollisionReponse | Collision Type for this body. This eventually changes response to collision to others |
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TEnumAsByte< enum ECollisionTraceFlag > | CollisionTraceFlag | Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate |
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TEnumAsByte< EPhysicsType > | PhysicsType | If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UBodySetupCore
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< enum ECollisionTraceFlag > |