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Unreal Engine C++ API Reference > Runtime > PhysicsCore
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQCapture.h |
Include | #include "SQCapture.h" |
Syntax
struct FSQCapture
Remarks
Allows us to capture a scene query with either physx or chaos and then load it into either format for testing purposes.
Variables
Type | Name | Description | |
---|---|---|---|
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const Chaos::FImplicitObject * | ChaosGeometry | |
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ChaosInterface::FSQHitBuffer< ChaosInterface::FOverlapHit > | ChaosOverlapBuffer | |
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TArray< ChaosInterface::FOverlapHit > | ChaosOverlapTouches | |
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TUniquePtr< Chaos::FImplicitObject > | ChaosOwnerObject | |
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ChaosInterface::FSQHitBuffer< ChaosInterface::FRaycastHit > | ChaosRaycastBuffer | |
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TArray< ChaosInterface::FRaycastHit > | ChaosRaycastTouches | |
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ChaosInterface::FSQHitBuffer< ChaosInterface::FSweepHit > | ChaosSweepBuffer | |
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TArray< ChaosInterface::FSweepHit > | ChaosSweepTouches | |
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float | DeltaMag | |
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FVector | Dir | |
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TUniquePtr< ICollisionQueryFilterCallbackBase > | FilterCallback | |
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FHitFlags | OutputFlags | |
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ChaosInterface::FQueryFilterData | QueryFilterData | |
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TUniquePtr< Chaos::FImplicitObject > | SerializableChaosGeometry | |
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enum FSQCapture::ESQType | SQType | |
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FVector | StartPoint | |
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FTransform | StartTM |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSQCapture
(
const FSQCapture& |
Destructors
Type | Name | Description | |
---|---|---|---|
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~FSQCapture () |
Functions
Operators
Type | Name | Description | |
---|---|---|---|
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FSQCapture & | operator=
(
const FSQCapture& |
Enums
Type | Name | Description | |
---|---|---|---|
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ESQType |