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Unreal Engine C++ API Reference > Runtime > PhysicsCore
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/ChaosInterfaceWrapperCore.h |
Include | #include "ChaosInterfaceWrapperCore.h" |
Syntax
struct FPhysicsRaycastInputAdapater
Remarks
We use this struct so that if no conversion is needed in another API, we can avoid the copy (if we think that's critical)
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | Dir | |
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EHitFlags | OutputFlags | |
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FVector | Start |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPhysicsRaycastInputAdapater
(
const FVector& InStart, |