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Unreal Engine C++ API Reference > Runtime > PhysicsCore
Classes
Type | Name | Description | |
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ConstraintSettings | Constraint settings all for generic defaults and scalars to the constraint parameters so that converting between existing (pre v4.26) simulation parameters and Chaos can produce similar simulation results. | |
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FChaosEngineInterface | ||
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FChaosScene | Low level Chaos scene used when building custom simulations that don't exist in the main world physics scene. | |
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FChaosSceneCallbackInput | ||
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FChaosSceneSimCallback | ||
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FPhysicsAggregateReference_Chaos | ||
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FPhysicsConstraintReference_Chaos | ||
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FPhysicsGeometryCollection_Chaos | Wrapper around geometry. This is really just needed to make the physx chaos abstraction easier | |
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FPhysicsShapeAdapter_Chaos | ||
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FPhysicsShapeReference_Chaos | ||
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UChaosPhysicalMaterial | Physical materials are used to define the response of a physical object when interacting dynamically with the world. |
Typedefs
Name | Description |
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FInlineShapeArray | Array that is intended for use when fetching shapes from a rigid body. |
Enums
Type | Name | Description | |
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EConstraintFrame::Type | Enum to indicate which context frame we use for physical constraints | |
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PhysicsInterfaceTypes:: | Default number of inlined elements used in FInlineShapeArray. | |
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PhysicsInterfaceTypes::EDriveType | ||
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PhysicsInterfaceTypes::ELimitAxis |