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uint8: 1 |
bAutoWeld |
If true and is attached to a parent, the two bodies will be joined into a single rigid body. |
 |
uint8: 1 |
bDirtyMassProps |
Indicates mass props need to be recomputed when switching from kinematic to simulated |
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uint8: 1 |
bEnableGravity |
If object should have the force of gravity applied |
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uint8: 1 |
bGenerateWakeEvents |
Should 'wake/sleep' events fire when this object is woken up or put to sleep by the physics simulation. |
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TWeakObjectPtr< UBodySetupCore > |
BodySetup |
BodySetupCore pointer that this instance is initialized from |
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uint8: 1 |
bOverrideMass |
If true, mass will not be automatically computed and you must set it directly |
 |
uint8: 1 |
bSimulatePhysics |
If true, this body will use simulation. |
 |
uint8: 1 |
bStartAwake |
If object should start awake, or if it should initially be sleeping |
 |
uint8: 1 |
bUpdateKinematicFromSimulation |
When kinematic, whether the actor transform should be updated as a result of movement in the simulation, rather than immediately whenever a target transform is set. |
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uint8: 1 |
bUpdateMassWhenScaleChanges |
If true, it will update mass when scale change |