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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Interface
Inheritance Hierarchy
- FPTActorShape
- FPTQueryHit
- FPTLocationHit
- FPTRaycastHit
- FPTSweepHit
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Interface/SQTypes.h |
Include | #include "Chaos/Interface/SQTypes.h" |
Syntax
struct FPTLocationHit : public ChaosInterface::FPTQueryHit
Variables
Type | Name | Description | |
---|---|---|---|
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float | Distance | |
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FHitFlags | Flags | |
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FVector | WorldNormal | |
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FVector | WorldPosition |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator<
(
const FPTLocationHit& Other |