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Unreal Engine C++ API Reference > Runtime > PhysicsCore
Inheritance Hierarchy
- ISQAccelerator
- FSQAcceleratorUnion
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
Include | #include "SQAccelerator.h" |
Syntax
class ISQAccelerator
Remarks
An interface to the scene query accelerator that allows us to run queries against either PhysX or Chaos This was used in the 2019 GDC demos and is now broken. To make it work again, we would need to implement the FChaosSQAcceleratorAdapter below to use its internal SQ accelerator and convert the inputs and outputs from/to PhysX types.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Overlap
(
const FPhysicsGeometry& QueryGeom, |
|
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void | Raycast
(
const FVector& Start, |
|
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void | Sweep
(
const FPhysicsGeometry& QueryGeom, |