Navigation
API > API/Runtime > API/Runtime/Engine
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Engine/InstancedStaticMesh.h |
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Engine/InstancedStaticMesh.h |
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GeometryCacheVertexFactory.h |
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GeometryCacheVertexFactory.h |
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GeometryCollectionRendering.h |
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GeometryCollectionRendering.h |
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GPUSkinVertexFactory.h |
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LightmapUniformShaderParameters.h |
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LocalVertexFactory.h |
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MeshParticleVertexFactory.h |
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ParticleBeamTrailVertexFactory.h |
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ParticleVertexFactory.h |
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PrimitiveUniformShaderParameters.h |
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SceneManagement.h |
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SceneManagement.h |
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SceneManagement.h |
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SceneTexturesConfig.h |
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SceneTexturesConfig.h |
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SceneView.h |
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SceneView.h |
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SceneView.h |
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SpeedTreeWind.h |
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| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path |
#include "Engine/InstancedStaticMesh.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FInstancedStaticMeshVertexFactoryUniformShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path |
#include "Engine/InstancedStaticMesh.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FInstancedStaticMeshVFLooseUniformShaderParameters * DummyPtr
)
| |
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| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
| Include Path |
#include "GeometryCacheVertexFactory.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/GeometryCacheVertexFactory.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FGeometryCacheVertexFactoryUniformBufferParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
| Include Path |
#include "GeometryCacheVertexFactory.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/GeometryCacheVertexFactory.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FGeometryCacheManualVertexFetchUniformBufferParameters * DummyPtr
)
| |
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| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h |
| Include Path |
#include "GeometryCollectionRendering.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/GeometryCollectionRendering.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FGeometryCollectionVertexFactoryUniformShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h |
| Include Path |
#include "GeometryCollectionRendering.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/GeometryCollectionRendering.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FGCBoneLooseParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path |
#include "GPUSkinVertexFactory.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FGPUSkinPassThroughFactoryLooseParameters * DummyPtr
)
| |
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| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
| Include Path |
#include "LightmapUniformShaderParameters.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/LightmapUniformShaderParameters.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FPrecomputedLightingUniformParameters * DummyPtr
)
| |
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| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include Path |
#include "LocalVertexFactory.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/LocalVertexFactory.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FLocalVertexFactoryUniformShaderParameters * DummyPtr
)
GetForwardDeclaredShaderParametersStructMetadata(const FMeshParticleUniformParameters *)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/MeshParticleVertexFactory.h |
| Include Path |
#include "MeshParticleVertexFactory.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/MeshParticleVertexFactory.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FMeshParticleUniformParameters * DummyPtr
)
GetForwardDeclaredShaderParametersStructMetadata(const FParticleBeamTrailUniformParameters *)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ParticleBeamTrailVertexFactory.h |
| Include Path |
#include "ParticleBeamTrailVertexFactory.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamTrailVertexFactory.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FParticleBeamTrailUniformParameters * DummyPtr
)
GetForwardDeclaredShaderParametersStructMetadata(const FParticleSpriteUniformParameters *)
| |
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| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ParticleVertexFactory.h |
| Include Path |
#include "ParticleVertexFactory.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleVertexFactory.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FParticleSpriteUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path |
#include "PrimitiveUniformShaderParameters.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneView.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FPrimitiveUniformShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path |
#include "SceneManagement.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FWorkingColorSpaceShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path |
#include "SceneManagement.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FLightmapResourceClusterShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path |
#include "SceneManagement.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FMobileReflectionCaptureShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneTexturesConfig.h |
| Include Path |
#include "SceneTexturesConfig.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneTexturesConfig.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FSceneTextureUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneTexturesConfig.h |
| Include Path |
#include "SceneTexturesConfig.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneTexturesConfig.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FMobileSceneTextureUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path |
#include "SceneView.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneView.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FMobileDirectionalLightShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path |
#include "SceneView.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneView.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FViewUniformShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path |
#include "SceneView.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SceneView.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FInstancedViewUniformShaderParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/SpeedTreeWind.h |
| Include Path |
#include "SpeedTreeWind.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/SpeedTreeWind.cpp |
ENGINE_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FSpeedTreeUniformParameters * DummyPtr
)