Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FMobileDirectionalLightShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path | #include "SceneView.h" |
Syntax
class FMobileDirectionalLightShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ENGINE_API FMobileDirectionalLightShaderParameters() |
SceneView.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SceneView.h | |
| zzLastMemberId | zzNextMemberIdShadowedBits | SceneView.h | |
| zzMemberFunc | zzFuncPtr(*) | SceneView.h | |
| zzMemberIdDirectionalLightColor | zzFirstMemberId | SceneView.h | |
| zzMemberIdDirectionalLightDirectionAndShadowTransition | zzNextMemberIdDirectionalLightColor | SceneView.h | |
| zzMemberIdDirectionalLightDistanceFadeMADAndSpecularScale | zzNextMemberIdDirectionalLightShadowSize | SceneView.h | |
| zzMemberIdDirectionalLightNumCascades | zzNextMemberIdDirectionalLightScreenToShadow | SceneView.h | |
| zzMemberIdDirectionalLightScreenToShadow | zzNextMemberIdDirectionalLightShadowDistances | SceneView.h | |
| zzMemberIdDirectionalLightShadowDistances | zzNextMemberIdDirectionalLightDistanceFadeMADAndSpecularScale | SceneView.h | |
| zzMemberIdDirectionalLightShadowMapChannelMask | zzNextMemberIdDirectionalLightNumCascades | SceneView.h | |
| zzMemberIdDirectionalLightShadowSampler | zzNextMemberIdDirectionalLightShadowTexture | SceneView.h | |
| zzMemberIdDirectionalLightShadowSize | zzNextMemberIdDirectionalLightDirectionAndShadowTransition | SceneView.h | |
| zzMemberIdDirectionalLightShadowTexture | zzNextMemberIdDirectionalLightShadowMapChannelMask | SceneView.h | |
| zzMemberIdShadowedBits | zzNextMemberIdDirectionalLightShadowSampler | SceneView.h | |
| zzTThisStruct | FMobileDirectionalLightShaderParameters | SceneView.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DirectionalLightColor | TShaderParameterTypeInfo< FLinearColor >::TAlignedType | SceneView.h | ||
| DirectionalLightDirectionAndShadowTransition | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneView.h | ||
| DirectionalLightDistanceFadeMADAndSpecularScale | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneView.h | ||
| DirectionalLightNumCascades | TShaderParameterTypeInfo< uint32 >::TAlignedType | SceneView.h | ||
| DirectionalLightScreenToShadow | TShaderParameterTypeInfo< FMatrix44f[MAX_MOBILE_SHADOWCASCADES]>::TAlignedType | SceneView.h | ||
| DirectionalLightShadowDistances | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneView.h | ||
| DirectionalLightShadowMapChannelMask | TShaderParameterTypeInfo< uint32 >::TAlignedType | SceneView.h | ||
| DirectionalLightShadowSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneView.h | ||
| DirectionalLightShadowSize | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneView.h | ||
| DirectionalLightShadowTexture | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneView.h | ||
| ShadowedBits | TShaderParameterTypeInfo< uint32 >::TAlignedType | SceneView.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FMobileDirectionalLightShaderParameters& InContents, |
SceneView.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightColor, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightDirectionAndShadowTransition, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowSize, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightDistanceFadeMADAndSpecularScale, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowDistances, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightScreenToShadow, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightNumCascades, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowMapChannelMask, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowTexture, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirectionalLightShadowSampler, |
SceneView.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdShadowedBits, |
SceneView.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SceneView.h |