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| Name | FPrimitiveUniformShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
Syntax
class FPrimitiveUniformShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimitiveUniformShaderParameters() |
PrimitiveUniformShaderParameters.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | PrimitiveUniformShaderParameters.h | |
| zzLastMemberId | zzNextMemberIdCustomPrimitiveData | PrimitiveUniformShaderParameters.h | |
| zzMemberFunc | zzFuncPtr(*) | PrimitiveUniformShaderParameters.h | |
| zzMemberIdActorWorldPositionHigh | zzNextMemberIdMinMaterialDisplacement | PrimitiveUniformShaderParameters.h | |
| zzMemberIdActorWorldPositionLow | zzNextMemberIdMaxMaterialDisplacement | PrimitiveUniformShaderParameters.h | |
| zzMemberIdAnimationMinScreenSize | zzNextMemberIdMaterialDisplacementFadeOutSize | PrimitiveUniformShaderParameters.h | |
| zzMemberIdCustomPrimitiveData | zzNextMemberIdVisibilityFlags | PrimitiveUniformShaderParameters.h | |
| zzMemberIdCustomStencilValueAndMask | zzNextMemberIdMaxWPOExtent | PrimitiveUniformShaderParameters.h | |
| zzMemberIdFlags | zzFirstMemberId | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstanceDrawDistanceMinMaxSquared | zzNextMemberIdPersistentPrimitiveIndex | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstanceLocalBoundsCenter | zzNextMemberIdObjectBoundsZ | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstanceLocalBoundsExtent | zzNextMemberIdInstancePayloadDataOffset | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstancePayloadDataOffset | zzNextMemberIdInstanceLocalBoundsCenter | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstancePayloadDataStride | zzNextMemberIdInstanceLocalBoundsExtent | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstancePayloadExtensionSize | zzNextMemberIdInstancePayloadDataStride | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstanceSceneDataOffset | zzNextMemberIdFlags | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInstanceWPODisableDistanceSquared | zzNextMemberIdInstanceDrawDistanceMinMaxSquared | PrimitiveUniformShaderParameters.h | |
| zzMemberIdInvNonUniformScale | zzNextMemberIdWorldToPreviousWorld | PrimitiveUniformShaderParameters.h | |
| zzMemberIdLightmapDataIndex | zzNextMemberIdObjectOrientation | PrimitiveUniformShaderParameters.h | |
| zzMemberIdLightmapUVIndex | zzNextMemberIdActorWorldPositionLow | PrimitiveUniformShaderParameters.h | |
| zzMemberIdLocalObjectBoundsMax | zzNextMemberIdObjectBoundsY | PrimitiveUniformShaderParameters.h | |
| zzMemberIdLocalObjectBoundsMin | zzNextMemberIdNaniteAssemblyTransformCount | PrimitiveUniformShaderParameters.h | |
| zzMemberIdLocalToRelativeWorld | zzNextMemberIdPrimitiveComponentId | PrimitiveUniformShaderParameters.h | |
| zzMemberIdMaterialCacheDescriptor | zzNextMemberIdMeshPaintTextureDescriptor | PrimitiveUniformShaderParameters.h | |
| zzMemberIdMaterialDisplacementFadeOutSize | zzNextMemberIdPixelProgrammableDistanceSquared | PrimitiveUniformShaderParameters.h | |
| zzMemberIdMaxMaterialDisplacement | zzNextMemberIdActorWorldPositionHigh | PrimitiveUniformShaderParameters.h | |
| zzMemberIdMaxWPOExtent | zzNextMemberIdNaniteRayTracingDataOffset | PrimitiveUniformShaderParameters.h | |
| zzMemberIdMeshPaintTextureDescriptor | zzNextMemberIdAnimationMinScreenSize | PrimitiveUniformShaderParameters.h | |
| zzMemberIdMinMaterialDisplacement | zzNextMemberIdObjectWorldPositionLow | PrimitiveUniformShaderParameters.h | |
| zzMemberIdNaniteAssemblyTransformCount | zzNextMemberIdNaniteAssemblyTransformOffset | PrimitiveUniformShaderParameters.h | |
| zzMemberIdNaniteAssemblyTransformOffset | zzNextMemberIdNaniteHierarchyOffset | PrimitiveUniformShaderParameters.h | |
| zzMemberIdNaniteHierarchyOffset | zzNextMemberIdPreSkinnedLocalBoundsMax | PrimitiveUniformShaderParameters.h | |
| zzMemberIdNaniteRayTracingDataOffset | zzNextMemberIdMaterialCacheDescriptor | PrimitiveUniformShaderParameters.h | |
| zzMemberIdNaniteResourceID | zzNextMemberIdPreSkinnedLocalBoundsMin | PrimitiveUniformShaderParameters.h | |
| zzMemberIdNonUniformScale | zzNextMemberIdLightmapDataIndex | PrimitiveUniformShaderParameters.h | |
| zzMemberIdNumInstanceSceneDataEntries | zzNextMemberIdInstanceSceneDataOffset | PrimitiveUniformShaderParameters.h | |
| zzMemberIdObjectBoundsX | zzNextMemberIdInvNonUniformScale | PrimitiveUniformShaderParameters.h | |
| zzMemberIdObjectBoundsY | zzNextMemberIdLocalObjectBoundsMin | PrimitiveUniformShaderParameters.h | |
| zzMemberIdObjectBoundsZ | zzNextMemberIdLocalObjectBoundsMax | PrimitiveUniformShaderParameters.h | |
| zzMemberIdObjectOrientation | zzNextMemberIdLightmapUVIndex | PrimitiveUniformShaderParameters.h | |
| zzMemberIdObjectWorldPositionHighAndRadius | zzNextMemberIdObjectBoundsX | PrimitiveUniformShaderParameters.h | |
| zzMemberIdObjectWorldPositionLow | zzNextMemberIdObjectWorldPositionHighAndRadius | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPackedNaniteFlags | zzNextMemberIdWireframeAndPrimitiveColor | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPersistentPrimitiveIndex | zzNextMemberIdPackedNaniteFlags | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPixelProgrammableDistanceSquared | zzNextMemberIdInstanceWPODisableDistanceSquared | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPositionHigh | zzNextMemberIdSingleCaptureIndex | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPreSkinnedLocalBoundsMax | zzNextMemberIdNaniteResourceID | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPreSkinnedLocalBoundsMin | zzNextMemberIdNonUniformScale | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPreviousLocalToRelativeWorld | zzNextMemberIdRelativeWorldToLocal | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPreviousRelativeWorldToLocal | zzNextMemberIdPreviousLocalToRelativeWorld | PrimitiveUniformShaderParameters.h | |
| zzMemberIdPrimitiveComponentId | zzNextMemberIdPositionHigh | PrimitiveUniformShaderParameters.h | |
| zzMemberIdRelativeWorldToLocal | zzNextMemberIdLocalToRelativeWorld | PrimitiveUniformShaderParameters.h | |
| zzMemberIdSingleCaptureIndex | zzNextMemberIdNumInstanceSceneDataEntries | PrimitiveUniformShaderParameters.h | |
| zzMemberIdVisibilityFlags | zzNextMemberIdCustomStencilValueAndMask | PrimitiveUniformShaderParameters.h | |
| zzMemberIdWireframeAndPrimitiveColor | zzNextMemberIdInstancePayloadExtensionSize | PrimitiveUniformShaderParameters.h | |
| zzMemberIdWorldToPreviousWorld | zzNextMemberIdPreviousRelativeWorldToLocal | PrimitiveUniformShaderParameters.h | |
| zzTThisStruct | FPrimitiveUniformShaderParameters | PrimitiveUniformShaderParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorWorldPositionHigh | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| ActorWorldPositionLow | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| AnimationMinScreenSize | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| CustomPrimitiveData | TShaderParameterTypeInfo< FVector4f[FCustomPrimitiveData::NumCustomPrimitiveDataFloat4s]>::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| CustomStencilValueAndMask | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| Flags | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstanceDrawDistanceMinMaxSquared | TShaderParameterTypeInfo< FVector2f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstanceLocalBoundsCenter | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstanceLocalBoundsExtent | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstancePayloadDataOffset | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstancePayloadDataStride | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstancePayloadExtensionSize | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstanceSceneDataOffset | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InstanceWPODisableDistanceSquared | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| InvNonUniformScale | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| LightmapDataIndex | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| LightmapUVIndex | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| LocalObjectBoundsMax | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| LocalObjectBoundsMin | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| LocalToRelativeWorld | TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| MaterialCacheDescriptor | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| MaterialDisplacementFadeOutSize | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| MaxMaterialDisplacement | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| MaxWPOExtent | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| MeshPaintTextureDescriptor | TShaderParameterTypeInfo< FUintVector2 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| MinMaterialDisplacement | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| NaniteAssemblyTransformCount | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| NaniteAssemblyTransformOffset | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| NaniteHierarchyOffset | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| NaniteRayTracingDataOffset | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| NaniteResourceID | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| NonUniformScale | TShaderParameterTypeInfo< FVector4f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| NumInstanceSceneDataEntries | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| ObjectBoundsX | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| ObjectBoundsY | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| ObjectBoundsZ | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| ObjectOrientation | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| ObjectWorldPositionHighAndRadius | TShaderParameterTypeInfo< FVector4f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| ObjectWorldPositionLow | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PackedNaniteFlags | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PersistentPrimitiveIndex | TShaderParameterTypeInfo< int32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PixelProgrammableDistanceSquared | TShaderParameterTypeInfo< float >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PositionHigh | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PreSkinnedLocalBoundsMax | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PreSkinnedLocalBoundsMin | TShaderParameterTypeInfo< FVector3f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PreviousLocalToRelativeWorld | TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PreviousRelativeWorldToLocal | TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| PrimitiveComponentId | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| RelativeWorldToLocal | TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| SingleCaptureIndex | TShaderParameterTypeInfo< int32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| VisibilityFlags | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| WireframeAndPrimitiveColor | TShaderParameterTypeInfo< FVector2f >::TAlignedType | PrimitiveUniformShaderParameters.h | ||
| WorldToPreviousWorld | TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | PrimitiveUniformShaderParameters.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FPrimitiveUniformShaderParameters& InContents, |
PrimitiveUniformShaderParameters.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteAssemblyTransformOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteAssemblyTransformCount, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalObjectBoundsMin, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsY, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalObjectBoundsMax, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsZ, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceLocalBoundsCenter, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadDataOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceLocalBoundsExtent, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadDataStride, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstancePayloadExtensionSize, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdWireframeAndPrimitiveColor, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPackedNaniteFlags, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPersistentPrimitiveIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceDrawDistanceMinMaxSquared, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceWPODisableDistanceSquared, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPixelProgrammableDistanceSquared, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaterialDisplacementFadeOutSize, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAnimationMinScreenSize, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMeshPaintTextureDescriptor, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaterialCacheDescriptor, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteRayTracingDataOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaxWPOExtent, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomStencilValueAndMask, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteHierarchyOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedLocalBoundsMax, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedLocalBoundsMin, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVisibilityFlags, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFlags, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceSceneDataOffset, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumInstanceSceneDataEntries, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSingleCaptureIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPositionHigh, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPrimitiveComponentId, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalToRelativeWorld, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRelativeWorldToLocal, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousLocalToRelativeWorld, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousRelativeWorldToLocal, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNaniteResourceID, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdWorldToPreviousWorld, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectBoundsX, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectWorldPositionHighAndRadius, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectWorldPositionLow, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMinMaterialDisplacement, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdActorWorldPositionHigh, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMaxMaterialDisplacement, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdActorWorldPositionLow, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapUVIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdObjectOrientation, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapDataIndex, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNonUniformScale, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInvNonUniformScale, |
PrimitiveUniformShaderParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomPrimitiveData, |
PrimitiveUniformShaderParameters.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
PrimitiveUniformShaderParameters.h |