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API > API/Runtime > API/Runtime/Engine
| Name | FInstancedStaticMeshVertexFactoryUniformShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
class FInstancedStaticMeshVertexFactoryUniformShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstancedStaticMeshVertexFactoryUniformShaderParameters() |
Engine/InstancedStaticMesh.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | Engine/InstancedStaticMesh.h | |
| zzLastMemberId | zzNextMemberIdNumCustomDataFloats | Engine/InstancedStaticMesh.h | |
| zzMemberFunc | zzFuncPtr(*) | Engine/InstancedStaticMesh.h | |
| zzMemberIdInstanceCustomDataBuffer | zzNextMemberIdVertexFetch_InstanceLightmapBuffer | Engine/InstancedStaticMesh.h | |
| zzMemberIdNumCustomDataFloats | zzNextMemberIdInstanceCustomDataBuffer | Engine/InstancedStaticMesh.h | |
| zzMemberIdVertexFetch_InstanceLightmapBuffer | zzNextMemberIdVertexFetch_InstanceTransformBuffer | Engine/InstancedStaticMesh.h | |
| zzMemberIdVertexFetch_InstanceOriginBuffer | zzFirstMemberId | Engine/InstancedStaticMesh.h | |
| zzMemberIdVertexFetch_InstanceTransformBuffer | zzNextMemberIdVertexFetch_InstanceOriginBuffer | Engine/InstancedStaticMesh.h | |
| zzTThisStruct | FInstancedStaticMeshVertexFactoryUniformShaderParameters | Engine/InstancedStaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceCustomDataBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | Engine/InstancedStaticMesh.h | ||
| NumCustomDataFloats | TShaderParameterTypeInfo< int32 >::TAlignedType | Engine/InstancedStaticMesh.h | ||
| VertexFetch_InstanceLightmapBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | Engine/InstancedStaticMesh.h | ||
| VertexFetch_InstanceOriginBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | Engine/InstancedStaticMesh.h | ||
| VertexFetch_InstanceTransformBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | Engine/InstancedStaticMesh.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FInstancedStaticMeshVertexFactoryUniformShaderParameters& InContents, |
Engine/InstancedStaticMesh.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceOriginBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceTransformBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceLightmapBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceCustomDataBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumCustomDataFloats, |
Engine/InstancedStaticMesh.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
Engine/InstancedStaticMesh.h |