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| Name | FGPUSkinPassThroughFactoryLooseParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
Syntax
class FGPUSkinPassThroughFactoryLooseParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGPUSkinPassThroughFactoryLooseParameters() |
GPUSkinVertexFactory.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdFrameNumber | |
| zzNextMemberIdPositionBuffer | |
| zzNextMemberIdPreSkinnedTangentBuffer | |
| zzNextMemberIdPreviousPositionBuffer |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | GPUSkinVertexFactory.h | |
| zzLastMemberId | zzNextMemberIdPreSkinnedTangentBuffer | GPUSkinVertexFactory.h | |
| zzMemberFunc | zzFuncPtr(*) | GPUSkinVertexFactory.h | |
| zzMemberIdFrameNumber | zzFirstMemberId | GPUSkinVertexFactory.h | |
| zzMemberIdPositionBuffer | zzNextMemberIdFrameNumber | GPUSkinVertexFactory.h | |
| zzMemberIdPreSkinnedTangentBuffer | zzNextMemberIdPreviousPositionBuffer | GPUSkinVertexFactory.h | |
| zzMemberIdPreviousPositionBuffer | zzNextMemberIdPositionBuffer | GPUSkinVertexFactory.h | |
| zzTThisStruct | FGPUSkinPassThroughFactoryLooseParameters | GPUSkinVertexFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameNumber | TShaderParameterTypeInfo< uint32 >::TAlignedType | GPUSkinVertexFactory.h | ||
| PositionBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | GPUSkinVertexFactory.h | ||
| PreSkinnedTangentBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | GPUSkinVertexFactory.h | ||
| PreviousPositionBuffer | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | GPUSkinVertexFactory.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FGPUSkinPassThroughFactoryLooseParameters& InContents, |
GPUSkinVertexFactory.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFrameNumber, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPositionBuffer, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousPositionBuffer, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedTangentBuffer, |
GPUSkinVertexFactory.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
GPUSkinVertexFactory.h |