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| Name | FMobileSceneTextureUniformParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneTexturesConfig.h |
| Include Path | #include "SceneTexturesConfig.h" |
Syntax
class FMobileSceneTextureUniformParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMobileSceneTextureUniformParameters() |
SceneTexturesConfig.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SceneTexturesConfig.h | |
| zzLastMemberId | zzNextMemberIdSceneDepthAuxTextureSampler | SceneTexturesConfig.h | |
| zzMemberFunc | zzFuncPtr(*) | SceneTexturesConfig.h | |
| zzMemberIdCustomDepthTexture | zzNextMemberIdScenePartialDepthTextureSampler | SceneTexturesConfig.h | |
| zzMemberIdCustomDepthTextureArray | zzNextMemberIdCustomDepthTexture | SceneTexturesConfig.h | |
| zzMemberIdCustomDepthTextureSampler | zzNextMemberIdCustomDepthTextureArray | SceneTexturesConfig.h | |
| zzMemberIdCustomStencilTexture | zzNextMemberIdCustomDepthTextureSampler | SceneTexturesConfig.h | |
| zzMemberIdCustomStencilTextureArray | zzNextMemberIdCustomStencilTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferATexture | zzNextMemberIdSceneVelocityTextureSampler | GBuffer. | SceneTexturesConfig.h |
| zzMemberIdGBufferATextureSampler | zzNextMemberIdLocalLightTextureB | SceneTexturesConfig.h | |
| zzMemberIdGBufferBTexture | zzNextMemberIdGBufferATexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferBTextureSampler | zzNextMemberIdGBufferATextureSampler | SceneTexturesConfig.h | |
| zzMemberIdGBufferCTexture | zzNextMemberIdGBufferBTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferCTextureSampler | zzNextMemberIdGBufferBTextureSampler | SceneTexturesConfig.h | |
| zzMemberIdGBufferDTexture | zzNextMemberIdGBufferCTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferDTextureSampler | zzNextMemberIdGBufferCTextureSampler | SceneTexturesConfig.h | |
| zzMemberIdLocalLightTextureA | zzNextMemberIdSceneDepthAuxTextureArray | SceneTexturesConfig.h | |
| zzMemberIdLocalLightTextureB | zzNextMemberIdLocalLightTextureA | SceneTexturesConfig.h | |
| zzMemberIdSceneColorTexture | zzFirstMemberId | SceneTexturesConfig.h | |
| zzMemberIdSceneColorTextureSampler | zzNextMemberIdSceneColorTexture | SceneTexturesConfig.h | |
| zzMemberIdSceneDepthAuxTexture | zzNextMemberIdGBufferDTexture | SceneTexturesConfig.h | |
| zzMemberIdSceneDepthAuxTextureArray | zzNextMemberIdSceneDepthAuxTexture | SceneTexturesConfig.h | |
| zzMemberIdSceneDepthAuxTextureSampler | zzNextMemberIdGBufferDTextureSampler | SceneTexturesConfig.h | |
| zzMemberIdSceneDepthTexture | zzNextMemberIdSceneColorTextureSampler | SceneTexturesConfig.h | |
| zzMemberIdSceneDepthTextureArray | zzNextMemberIdSceneDepthTexture | SceneTexturesConfig.h | |
| zzMemberIdSceneDepthTextureSampler | zzNextMemberIdSceneDepthTextureArray | SceneTexturesConfig.h | |
| zzMemberIdScenePartialDepthTexture | zzNextMemberIdSceneDepthTextureSampler | SceneTexturesConfig.h | |
| zzMemberIdScenePartialDepthTextureSampler | zzNextMemberIdScenePartialDepthTexture | SceneTexturesConfig.h | |
| zzMemberIdSceneVelocityTexture | zzNextMemberIdCustomStencilTextureArray | SceneTexturesConfig.h | |
| zzMemberIdSceneVelocityTextureSampler | zzNextMemberIdSceneVelocityTexture | SceneTexturesConfig.h | |
| zzTThisStruct | FMobileSceneTextureUniformParameters | SceneTexturesConfig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomDepthTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| CustomDepthTextureArray | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| CustomDepthTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| CustomStencilTexture | TShaderResourceParameterTypeInfo< FRDGTextureSRV * >::TAlignedType | SceneTexturesConfig.h | ||
| CustomStencilTextureArray | TShaderResourceParameterTypeInfo< FRDGTextureSRV * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferATexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferATextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferBTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferBTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferCTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferCTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferDTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferDTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| LocalLightTextureA | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| LocalLightTextureB | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneColorTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneColorTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneDepthAuxTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneDepthAuxTextureArray | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneDepthAuxTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneDepthTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneDepthTextureArray | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneDepthTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| ScenePartialDepthTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| ScenePartialDepthTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneVelocityTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneVelocityTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FMobileSceneTextureUniformParameters& InContents, |
SceneTexturesConfig.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferCTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferBTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferATextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalLightTextureB, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalLightTextureA, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneDepthAuxTextureArray, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneDepthAuxTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferDTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferCTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferBTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferATexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneVelocityTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneVelocityTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomStencilTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferDTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomDepthTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomDepthTextureArray, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomDepthTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdScenePartialDepthTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdScenePartialDepthTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneDepthTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneDepthTextureArray, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneDepthTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneColorTextureSampler, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneColorTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomStencilTextureArray, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneDepthAuxTextureSampler, |
SceneTexturesConfig.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SceneTexturesConfig.h |