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| Name | FSceneTextureUniformParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneTexturesConfig.h |
| Include Path | #include "SceneTexturesConfig.h" |
Syntax
class FSceneTextureUniformParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneTextureUniformParameters() |
SceneTexturesConfig.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SceneTexturesConfig.h | |
| zzLastMemberId | zzNextMemberIdPointClampSampler | SceneTexturesConfig.h | |
| zzMemberFunc | zzFuncPtr(*) | SceneTexturesConfig.h | |
| zzMemberIdCustomDepthTexture | zzNextMemberIdScreenSpaceAOTexture | Custom Depth / Stencil. | SceneTexturesConfig.h |
| zzMemberIdCustomStencilTexture | zzNextMemberIdCustomDepthTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferATexture | zzNextMemberIdScenePartialDepthTexture | GBuffer. | SceneTexturesConfig.h |
| zzMemberIdGBufferBTexture | zzNextMemberIdGBufferATexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferCTexture | zzNextMemberIdGBufferBTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferDTexture | zzNextMemberIdGBufferCTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferETexture | zzNextMemberIdGBufferDTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferFTexture | zzNextMemberIdGBufferETexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferSGGXTexture | zzNextMemberIdGBufferVelocityTexture | SceneTexturesConfig.h | |
| zzMemberIdGBufferVelocityTexture | zzNextMemberIdGBufferFTexture | SceneTexturesConfig.h | |
| zzMemberIdPointClampSampler | zzNextMemberIdCustomStencilTexture | Misc. | SceneTexturesConfig.h |
| zzMemberIdSceneColorTexture | zzFirstMemberId | Scene Color / Depth / Partial Depth. | SceneTexturesConfig.h |
| zzMemberIdSceneDepthTexture | zzNextMemberIdSceneColorTexture | SceneTexturesConfig.h | |
| zzMemberIdScenePartialDepthTexture | zzNextMemberIdSceneDepthTexture | SceneTexturesConfig.h | |
| zzMemberIdScreenSpaceAOTexture | zzNextMemberIdGBufferSGGXTexture | SSAO. | SceneTexturesConfig.h |
| zzTThisStruct | FSceneTextureUniformParameters | SceneTexturesConfig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomDepthTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| CustomStencilTexture | TShaderResourceParameterTypeInfo< FRDGTextureSRV * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferATexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferBTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferCTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferDTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferETexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferFTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferSGGXTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| GBufferVelocityTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| PointClampSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneColorTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| SceneDepthTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| ScenePartialDepthTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h | ||
| ScreenSpaceAOTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | SceneTexturesConfig.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FSceneTextureUniformParameters& InContents, |
SceneTexturesConfig.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomDepthTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdScreenSpaceAOTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferSGGXTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferVelocityTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferFTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferETexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferDTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferBTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCustomStencilTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferATexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdScenePartialDepthTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneDepthTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneColorTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdGBufferCTexture, |
SceneTexturesConfig.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPointClampSampler, |
SceneTexturesConfig.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SceneTexturesConfig.h |