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API > API/Runtime > API/Runtime/Engine
| Name | FLightmapResourceClusterShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FLightmapResourceClusterShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightmapResourceClusterShaderParameters() |
SceneManagement.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SceneManagement.h | |
| zzLastMemberId | zzNextMemberIdLightmapVirtualTexturePageTable1 | SceneManagement.h | |
| zzMemberFunc | zzFuncPtr(*) | SceneManagement.h | |
| zzMemberIdAOMaterialMaskSampler | zzNextMemberIdSkyOcclusionSampler | SceneManagement.h | |
| zzMemberIdAOMaterialMaskTexture | zzNextMemberIdSkyOcclusionTexture | SceneManagement.h | |
| zzMemberIdLightMapSampler | zzNextMemberIdVTStaticShadowTexture | SceneManagement.h | |
| zzMemberIdLightMapSampler_1 | zzNextMemberIdLightMapSampler | SceneManagement.h | |
| zzMemberIdLightMapTexture | zzFirstMemberId | SceneManagement.h | |
| zzMemberIdLightmapVirtualTexturePageTable0 | zzNextMemberIdStaticShadowTextureSampler | SceneManagement.h | |
| zzMemberIdLightmapVirtualTexturePageTable1 | zzNextMemberIdLightmapVirtualTexturePageTable0 | SceneManagement.h | |
| zzMemberIdSkyOcclusionSampler | zzNextMemberIdLightMapSampler_1 | SceneManagement.h | |
| zzMemberIdSkyOcclusionTexture | zzNextMemberIdLightMapTexture | SceneManagement.h | |
| zzMemberIdStaticShadowTexture | zzNextMemberIdAOMaterialMaskTexture | SceneManagement.h | |
| zzMemberIdStaticShadowTextureSampler | zzNextMemberIdAOMaterialMaskSampler | SceneManagement.h | |
| zzMemberIdVTAOMaterialMaskTexture | zzNextMemberIdVTSkyOcclusionTexture | SceneManagement.h | |
| zzMemberIdVTLightMapTexture | zzNextMemberIdStaticShadowTexture | SceneManagement.h | |
| zzMemberIdVTLightMapTexture_1 | zzNextMemberIdVTLightMapTexture | SceneManagement.h | |
| zzMemberIdVTSkyOcclusionTexture | zzNextMemberIdVTLightMapTexture_1 | SceneManagement.h | |
| zzMemberIdVTStaticShadowTexture | zzNextMemberIdVTAOMaterialMaskTexture | SceneManagement.h | |
| zzTThisStruct | FLightmapResourceClusterShaderParameters | SceneManagement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AOMaterialMaskSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h | ||
| AOMaterialMaskTexture | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| LightMapSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h | ||
| LightMapSampler_1 | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h | ||
| LightMapTexture | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| LightmapVirtualTexturePageTable0 | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| LightmapVirtualTexturePageTable1 | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| SkyOcclusionSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h | ||
| SkyOcclusionTexture | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| StaticShadowTexture | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| StaticShadowTextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h | ||
| VTAOMaterialMaskTexture | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | SceneManagement.h | ||
| VTLightMapTexture | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | SceneManagement.h | ||
| VTLightMapTexture_1 | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | SceneManagement.h | ||
| VTSkyOcclusionTexture | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | SceneManagement.h | ||
| VTStaticShadowTexture | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | SceneManagement.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FLightmapResourceClusterShaderParameters& InContents, |
SceneManagement.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStaticShadowTextureSampler, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAOMaterialMaskSampler, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSkyOcclusionSampler, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightMapSampler_1, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightMapSampler, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVTStaticShadowTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVTAOMaterialMaskTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVTSkyOcclusionTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVTLightMapTexture_1, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVTLightMapTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStaticShadowTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdAOMaterialMaskTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSkyOcclusionTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightMapTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapVirtualTexturePageTable0, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightmapVirtualTexturePageTable1, |
SceneManagement.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SceneManagement.h |