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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimBoneCompressionCodec
- UAnimBoneCompressionCodec_ACLBase
- UAnimBoneCompressionCodec_ACL
- UAnimBoneCompressionCodec_ACLCustom
- UAnimBoneCompressionCodec_ACLDatabase
- UAnimBoneCompressionCodec_ACLSafe
- UAnimCompress
- UAnimCompress_BitwiseCompressOnly
- UAnimCompress_LeastDestructive
- UAnimCompress_RemoveEverySecondKey
- UAnimCompress_RemoveLinearKeys
- UAnimCompress_PerTrackCompression
- UAnimCompress_RemoveTrivialKeys
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
Syntax
class UAnimBoneCompressionCodec : public UObject
Remarks
Base class for all bone compression codecs.
Variables
Type | Name | Description | |
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FString | Description | Description for this codec. |
Constructors
Type | Name | Description | |
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UAnimBoneCompressionCodec
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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TUniquePtr< ICompressedAnimData > | Allocates the necessary anim data structure used for decompression. | |
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void | ByteSwapIn
(
ICompressedAnimData& AnimData, |
Handles Byte-swapping incoming animation data from a MemoryReader |
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void | ByteSwapOut
(
ICompressedAnimData& AnimData, |
Handles Byte-swapping outgoing animation data to an array of BYTEs |
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bool | Compress
(
const FCompressibleAnimData& CompressibleAnimData, |
Compresses the curve data from an animation sequence. |
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void | DecompressBone
(
FAnimSequenceDecompressionContext& DecompContext, |
Decompress a single bone. |
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void | DecompressPose
(
FAnimSequenceDecompressionContext& DecompContext, |
Decompresses all the specified bone tracks. |
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void | DecompressPose
(
FAnimSequenceDecompressionContext& DecompContext, |
Decompresses all the specified bone tracks. |
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UAnimBoneCompressionCodec * | Allow us to convert DDC serialized path back into codec object | |
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FString | Returns a unique path relative to the parent settings asset | |
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bool | IsCodecValid () |
Returns whether or not we can use this codec to compress. |
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void | PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs& KeyArgs, |
Called to generate a unique DDC key for this codec instance and input anim sequence and TargetPlatform A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior. |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | PopulateDDCKey
(
FArchive& Ar |
This function has been deprecated. Override the one above instead. |
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void | PopulateDDCKey
(
const UAnimSequenceBase& AnimSeq, |
This function has been deprecated. Override the one above instead. |