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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct FCompressibleAnimDataResult
Variables
Type | Name | Description | |
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TUniquePtr< ICompressedAnimData > | AnimData | |
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UAnimBoneCompressionCodec * | Codec | |
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TArray< uint8 > | CompressedByteStream | |
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void * | CompressionUserData | Give compression code a place to store some extra data during compression (Needed for PerTrackCompression) |
Constructors
Type | Name | Description | |
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