Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBoneCompressionCodec
- UAnimBoneCompressionCodec::ByteSwapIn()
- UAnimBoneCompressionCodec_ACLBase::ByteSwapIn()
- UAnimBoneCompressionCodec_ACLDatabase::ByteSwapIn()
- UAnimBoneCompressionCodec_ACLDatabase::ByteSwapIn()
- UAnimCompress::ByteSwapIn()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
virtual void ByteSwapIn
&40;
ICompressedAnimData & AnimData,
TArrayView< uint8 > CompressedData,
FMemoryReader & MemoryStream
&41; const
Remarks
Handles Byte-swapping incoming animation data from a MemoryReader
Parameters
Name | Description |
---|---|
Seq | An Animation Sequence to contain the read data. |
MemoryReader | The MemoryReader object to read from. |
SourceArVersion | The version of the archive that the data is coming from. |