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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBoneCompressionCodec > DecompressPose
- UAnimBoneCompressionCodec::DecompressPose()
- UAnimBoneCompressionCodec_ACLSafe::DecompressPose()
- UAnimBoneCompressionCodec_ACL::DecompressPose()
- UAnimBoneCompressionCodec_ACLCustom::DecompressPose()
- UAnimBoneCompressionCodec_ACLDatabase::DecompressPose()
- UAnimCompress::DecompressPose()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
virtual void DecompressPose
&40;
FAnimSequenceDecompressionContext & DecompContext,
const BoneTrackArray & RotationPairs,
const BoneTrackArray & TranslationPairs,
const BoneTrackArray & ScalePairs,
TArrayView< FTransform > & OutAtoms
&41; const
Remarks
Decompresses all the specified bone tracks. The caller is responsible for pre-filling the output pose with sensible values (e.g. reference/bind/additive identity pose) as the codec will only decompress and write out tracks that are contained in the compressed data.