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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBoneCompressionCodec
- UAnimBoneCompressionCodec::AllocateAnimData()
- UAnimBoneCompressionCodec_ACLBase::AllocateAnimData()
- UAnimBoneCompressionCodec_ACLDatabase::AllocateAnimData()
- UAnimBoneCompressionCodec_ACLDatabase::AllocateAnimData()
- UAnimCompress::AllocateAnimData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
virtual TUniquePtr< ICompressedAnimData > AllocateAnimData&40;&41; const
Remarks
Allocates the necessary anim data structure used for decompression. The engine will serialize the data in/out and bind it.