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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBoneCompressionCodec
- UAnimBoneCompressionCodec::ByteSwapOut()
- UAnimBoneCompressionCodec_ACLBase::ByteSwapOut()
- UAnimBoneCompressionCodec_ACLDatabase::ByteSwapOut()
- UAnimBoneCompressionCodec_ACLDatabase::ByteSwapOut()
- UAnimCompress::ByteSwapOut()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
virtual void ByteSwapOut
&40;
ICompressedAnimData & AnimData,
TArrayView< uint8 > CompressedData,
FMemoryWriter & MemoryStream
&41; const
Remarks
Handles Byte-swapping outgoing animation data to an array of BYTEs
Parameters
Name | Description |
---|---|
Seq | An Animation Sequence to write. |
SerializedData | The output buffer. |
bForceByteSwapping | true is byte swapping is not optional. |