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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBoneCompressionCodec > PopulateDDCKey
- UAnimBoneCompressionCodec::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACLSafe::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACL::PopulateDDCKey()
- UAnimCompress_RemoveTrivialKeys::PopulateDDCKey()
- UAnimCompress_RemoveEverySecondKey::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACLCustom::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACLBase::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACLSafe::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACL::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACLCustom::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACLDatabase::PopulateDDCKey()
- UAnimBoneCompressionCodec_ACLDatabase::PopulateDDCKey()
- UAnimCompress_RemoveLinearKeys::PopulateDDCKey()
- UAnimCompress_PerTrackCompression::PopulateDDCKey()
- UAnimCompress_PerTrackCompression::PopulateDDCKey()
- UAnimCompress::PopulateDDCKey()
- UAnimCompress_RemoveTrivialKeys::PopulateDDCKey()
- UAnimCompress_RemoveEverySecondKey::PopulateDDCKey()
- UAnimCompress_RemoveLinearKeys::PopulateDDCKey()
- UAnimCompress_PerTrackCompression::PopulateDDCKey()
- UAnimCompress_PerTrackCompression::PopulateDDCKey()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionCodec.cpp |
virtual void PopulateDDCKey
&40;
const UE::Anim::Compression::FAnimDDCKeyArgs & KeyArgs,
FArchive & Ar
&41;
Remarks
Called to generate a unique DDC key for this codec instance and input anim sequence and TargetPlatform A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior.