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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FMemoryArchive
- FMemoryReader
- FConcertIdentifierReader
- FConcertSyncObjectReader
- FMLAdapterMemoryReader
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryReader.h |
Include | #include "Serialization/MemoryReader.h" |
Syntax
class FMemoryReader : public FMemoryArchive
Remarks
Archive for reading arbitrary data from the specified memory location
Constructors
Type | Name | Description | |
---|---|---|---|
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FMemoryReader
(
const TArray< uint8 >& InBytes, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetLimitSize
(
int64 NewLimitSize |
With this method it's possible to attach data behind some serialized data. |
Overridden from FArchive
Type | Name | Description | |
---|---|---|---|
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void | Serialize
(
void* Data, |