Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimBoneCompressionCodec
- UAnimCompress
- UAnimCompress_BitwiseCompressOnly
- UAnimCompress_LeastDestructive
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_BitwiseCompressOnly.h |
Include | #include "Animation/AnimCompress_BitwiseCompressOnly.h" |
Syntax
class UAnimCompress_BitwiseCompressOnly : public UAnimCompress
Remarks
Bitwise animation compression only; performs no key reduction.
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimCompress_BitwiseCompressOnly
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimCompress
Type | Name | Description | |
---|---|---|---|
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bool | DoReduction
(
const FCompressibleAnimData& CompressibleAnimData, |
Implemented by child classes, this function reduces the number of keyframes in the specified sequence, given the specified skeleton (if needed). |