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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBoneCompressionCodec
- UAnimBoneCompressionCodec::DecompressBone()
- UAnimBoneCompressionCodec_ACLSafe::DecompressBone()
- UAnimBoneCompressionCodec_ACL::DecompressBone()
- UAnimBoneCompressionCodec_ACLCustom::DecompressBone()
- UAnimBoneCompressionCodec_ACLDatabase::DecompressBone()
- UAnimCompress_PerTrackCompression::DecompressBone()
- UAnimCompress::DecompressBone()
- UAnimCompress_PerTrackCompression::DecompressBone()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
virtual void DecompressBone
&40;
FAnimSequenceDecompressionContext & DecompContext,
int32 TrackIndex,
FTransform & OutAtom
&41; const
Remarks
Decompress a single bone.