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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- ICompressedAnimData
- FACLCompressedAnimData
- FACLDatabaseCompressedAnimData
- FUECompressedAnimData
- FUECompressedAnimDataMutable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct ICompressedAnimData
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimationErrorStats | BoneCompressionErrorStats | The error stats from the current bone compression codec. |
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int32 | CompressedNumberOfKeys | Common data |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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ICompressedAnimData
(
const ICompressedAnimData& |
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual interface codecs must implement |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Bind
(
const TArrayView< uint8 > BulkData |
|
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int64 | ||
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FString | ||
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bool | IsValid () |
|
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void | SerializeCompressedData
(
FArchive& Ar |
Operators
Type | Name | Description | |
---|---|---|---|
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ICompressedAnimData & | operator=
(
const ICompressedAnimData& |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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int32 | CompressedNumberOfFrames | CompressedNumberOfFrames has been replaced with CompressedNumberOfKeys |