| ACompositeActor |
Actor used to control properties of the composite pipeline. |
| ACompositeMeshActor |
Convenience compositing mesh actor, which the composite actor can reference. |
| FCompositeModule |
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| FOnCompositeActorPostJoinMultiUserSession |
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| UCompositeAssetUserData |
AssetUserData to keep track of edits on composite meshes. |
| UCompositeLayerBase |
Base class for defining a pass object, and its associated render proxy. |
| UCompositeLayerMainRender |
Main render layer fetching scene color at current post-processing location (SSR Input and/or After Tonemap). |
| UCompositeLayerPlate |
Convenience layer for media texture integration, with additional processing options. |
| UCompositeLayerProcessing |
Special type of layer for processing the output of previous layers. |
| UCompositeLayerSceneCapture |
Layer for scene capture (or custom render pass) render integration. |
| UCompositeLayerShadowReflection |
Layer for shadow & reflection catching with two additional scene capture renders. |
| UCompositeLayerSingleLightShadow |
Layer for catching shadows from a single light. |
| UCompositeMeshComponent |
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| UCompositePassBase |
Base class for defining a pass object, and its associated render proxy. |
| UCompositePassCenteredScale |
Convenience pass to re-scale footage (with black bars) inside its container texture. |
| UCompositePassColorGrade |
Color grade pass. Assumes input is in linear working color space. |
| UCompositePassColorKeyer |
Color keyer with clean plate & spill removal support. |
| UCompositePassDistortion |
Pass to apply an Distortion transform. |
| UCompositePassFXAA |
FXAA holdout composite pass, mostly useful for applying on the composite render pass for CG/Motion Graphics. |
| UCompositePassMaterial |
Post-process material holdout composite pass. |
| UCompositePassOpenColorIO |
Pass to apply an OpenColorIO transform. |
| UCompositePassSMAA |
SMAA composite pass, mostly useful for applying on the composite render pass for CG/Motion Graphics. |
| UCompositeSceneCapture2DComponent |
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| UCompositeShadowReflectionCatcherComponent |
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| UCompositeViewProjectionComponent |
Component responsible for continuously updating the specified material parameter collection with a camera view projection matrix (to be used for texture projection in materials). |