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Special type of layer for processing the output of previous layers. It does NOT merge an additional input.
| Name | UCompositeLayerProcessing |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Layers/CompositeLayerProcessing.h |
| Include Path | #include "Layers/CompositeLayerProcessing.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Processing"))
class UCompositeLayerProcessing : public UCompositeLayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositeLayerBase → UCompositeLayerProcessing
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeLayerProcessing
(
const FObjectInitializer& ObjectInitializer |
Constructor. | Layers/CompositeLayerProcessing.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UCompositeLayerProcessing() |
Destructor. | Layers/CompositeLayerProcessing.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayerPasses | TArray< TObjectPtr< UCompositePassBase > > | Sub-passes applied onto the previous layer. | Layers/CompositeLayerProcessing.h |
|
Functions
Public
Overridden from UCompositeLayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetProxy
(
FTraversalContext& InContext, |
Getter function to override, returning pass layer proxies to be passed to the render thread. | Layers/CompositeLayerProcessing.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Layers/CompositeLayerProcessing.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Layers/CompositeLayerProcessing.h |