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API > API/Plugins > API/Plugins/Composite
AssetUserData to keep track of edits on composite meshes.
| Name | UCompositeAssetUserData |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/CompositeAssetUserData.h |
| Include Path | #include "CompositeAssetUserData.h" |
Syntax
UCLASS ()
class UCompositeAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UCompositeAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnPostEditChangeOwner | FOnPostEditChangeOwner | Bind to this to get a callback when something is changed on the associated component. | CompositeAssetUserData.h |
Functions
Public
Overridden from UAssetUserData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeOwner
(
const FPropertyChangedEvent& PropertyChangedEvent |
CompositeAssetUserData.h |