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Primitive visibility settings cached state.
| Name | FCompositeShadowReflectionPrimitiveState |
| Type | struct |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Layers/CompositeLayerShadowReflection.h |
| Include Path | #include "Layers/CompositeLayerShadowReflection.h" |
Syntax
USTRUCT ()
struct FCompositeShadowReflectionPrimitiveState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectIndirectLightingWhileHidden | bool | Affect indirect lighting while hidden. | Layers/CompositeLayerShadowReflection.h | |
| bCastHiddenShadow | bool | Cast hidden shadow. | Layers/CompositeLayerShadowReflection.h | |
| bHiddenInSceneCapture | bool | Hidden in scene capture. | Layers/CompositeLayerShadowReflection.h |