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Pass to apply an OpenColorIO transform.
| Name | UCompositePassOpenColorIO |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassOpenColorIO.h |
| Include Path | #include "Passes/CompositePassOpenColorIO.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="OpenColorIO Pass"))
class UCompositePassOpenColorIO : public UCompositePassBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositePassBase → UCompositePassOpenColorIO
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositePassOpenColorIO
(
const FObjectInitializer& ObjectInitializer |
Constructor | Passes/CompositePassOpenColorIO.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UCompositePassOpenColorIO() |
Destructor | Passes/CompositePassOpenColorIO.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorConversionSettings | FOpenColorIOColorConversionSettings | Color conversion settings. | Passes/CompositePassOpenColorIO.h |
|
Functions
Public
Overridden from UCompositePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetProxy
(
const UE::CompositeCore::FPassInputDecl& InputDecl, |
Getter function to override, returning pass proxies to be passed to the render thread. | Passes/CompositePassOpenColorIO.h |