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API > API/Plugins > API/Plugins/Composite
| Name | UCompositeMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Components/CompositeMeshComponent.h |
| Include Path | #include "Components/CompositeMeshComponent.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, ClassGroup=Composite, EditInlineNew)
class UCompositeMeshComponent : public UStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UCompositeMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Components/CompositeMeshComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultLitMaskedMaterial | TObjectPtr< UMaterialInterface > | Default masked material. | Components/CompositeMeshComponent.h | |
| DefaultUnlitAlphaCompositeMaterial | TObjectPtr< UMaterialInterface > | Default alpha composite material. | Components/CompositeMeshComponent.h | |
| MaterialType | ECompositeMeshMaterialType | Material type selection for easier access to default plugin materials. | Components/CompositeMeshComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ECompositeMeshMaterialType GetMaterialType() |
Get material type. | Components/CompositeMeshComponent.h |
|
void SetMaterialType
(
ECompositeMeshMaterialType InMaterialType |
Set material type. | Components/CompositeMeshComponent.h |
|
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
Components/CompositeMeshComponent.h | ||
virtual void OnUnregister() |
Components/CompositeMeshComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
bool bDuplicateForPIE |
Components/CompositeMeshComponent.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Components/CompositeMeshComponent.h | ||
virtual void PostEditImport() |
Components/CompositeMeshComponent.h | ||
virtual void PostInitProperties() |
Components/CompositeMeshComponent.h | ||
virtual void PostLoad() |
Components/CompositeMeshComponent.h |
Protected
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateRenderState_Concurrent
(
FRegisterComponentContext* Context |
Components/CompositeMeshComponent.h |