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Pass to apply an Distortion transform.
| Name | UCompositePassDistortion |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassDistortion.h |
| Include Path | #include "Passes/CompositePassDistortion.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Distortion Pass"))
class UCompositePassDistortion : public UCompositePassBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositePassBase → UCompositePassDistortion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositePassDistortion
(
const FObjectInitializer& ObjectInitializer |
Constructor | Passes/CompositePassDistortion.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UCompositePassDistortion() |
Destructor | Passes/CompositePassDistortion.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Distortion | ECompositeDistortion | Distortion to apply on input. | Passes/CompositePassDistortion.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LensDistortionSVE | TSharedPtr< FLensDistortionSceneViewExtension, ESPMode::ThreadSafe > | Cached lens distortion scene view extension. | Passes/CompositePassDistortion.h |
Functions
Public
Overridden from UCompositePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetProxy
(
const UE::CompositeCore::FPassInputDecl& InputDecl, |
Getter function to override, returning pass proxies to be passed to the render thread. | Passes/CompositePassDistortion.h | |
virtual bool IsActive() |
Returns true if the pass is returns a valid proxy. | Passes/CompositePassDistortion.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Passes/CompositePassDistortion.h |