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Color grading pass temperature settings.
| Name | FCompositeTemperatureSettings |
| Type | struct |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassColorGrade.h |
| Include Path | #include "Passes/CompositePassColorGrade.h" |
Syntax
USTRUCT (BlueprintType )
struct FCompositeTemperatureSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TemperatureType | TEnumAsByte< enum ETemperatureMethod > | Selects the type of temperature calculation. | Passes/CompositePassColorGrade.h |
|
| WhiteTemp | float | Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light. | Passes/CompositePassColorGrade.h |
|
| WhiteTint | float | Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). | Passes/CompositePassColorGrade.h |
|