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API > API/Plugins > API/Plugins/Composite
| Name | UCompositeSceneCapture2DComponent |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Components/CompositeSceneCapture2DComponent.h |
| Include Path | #include "Components/CompositeSceneCapture2DComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Composite, EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UCompositeSceneCapture2DComponent : public USceneCaptureComponent2D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → USceneCaptureComponent → USceneCaptureComponent2D → UCompositeSceneCapture2DComponent
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeSceneCapture2DComponent
(
const FObjectInitializer& ObjectInitializer |
Components/CompositeSceneCapture2DComponent.h |
Functions
Public
Overridden from USceneCaptureComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const AActor * GetViewOwner() |
Components/CompositeSceneCapture2DComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Components/CompositeSceneCapture2DComponent.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Components/CompositeSceneCapture2DComponent.h |