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Convenience compositing mesh actor, which the composite actor can reference.
| Name | ACompositeMeshActor |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/CompositeMeshActor.h |
| Include Path | #include "CompositeMeshActor.h" |
Syntax
UCLASS (MinimalAPI)
class ACompositeMeshActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACompositeMeshActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACompositeMeshActor
(
const FObjectInitializer& ObjectInitializer |
CompositeMeshActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~ACompositeMeshActor() |
CompositeMeshActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompositeMeshComponent | TObjectPtr< UCompositeMeshComponent > | Composite mesh component. | CompositeMeshActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeMeshComponent * GetCaptureComponent2D() |
Returns CompositeMeshComponent subobject | CompositeMeshActor.h |