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Main render layer fetching scene color at current post-processing location (SSR Input and/or After Tonemap).
| Name | UCompositeLayerMainRender |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Layers/CompositeLayerMainRender.h |
| Include Path | #include "Layers/CompositeLayerMainRender.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Main Render"))
class UCompositeLayerMainRender : public UCompositeLayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositeLayerBase → UCompositeLayerMainRender
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeLayerMainRender
(
const FObjectInitializer& ObjectInitializer |
Constructor. | Layers/CompositeLayerMainRender.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UCompositeLayerMainRender() |
Destructor. | Layers/CompositeLayerMainRender.h |
Functions
Public
Overridden from UCompositeLayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetProxy
(
FTraversalContext& InContext, |
Getter function to override, returning pass layer proxies to be passed to the render thread. | Layers/CompositeLayerMainRender.h |