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bool |
bClothCollectionChecksumValid |
This is for runtime onlyused to determine if only properties need to be updated. |
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bool |
bImportRenderMesh |
Import static mesh data as render mesh data. |
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bool |
bImportRenderMesh |
Whether to import the render mesh from the specified skeletal mesh. |
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bool |
bImportSimMesh |
Whether to import the simulation mesh from the specified skeletal mesh. |
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bool |
bImportSimMesh |
Import static mesh data as a simulation mesh data. |
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bool |
bImportSingleSection |
Enable single import section mode. |
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bool |
bSetPhysicsAsset |
Set the same physics asset as the one used by the imported skeletal mesh. |
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bool |
bUseGeodesicTethers |
Use geodesic instead of euclidean distance calculations for the Long Range Attachment constraint, which is slower at setup but more accurate at establishing the correct position and length of the tethers, and therefore is less prone to artifacts during the simulation. |
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bool |
bUseMultipleInfluences |
Whether using multiple simulation mesh triangles to influence the position of the deformed render vertex. |
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bool |
bUseSmoothTransition |
Whether to create a smoothed _SkinningBlendWeight render weight map to ease the transition between the deformed part and the skinned part of the render mesh. |
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TArray< FName > |
CachedCollectionGroupNames |
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TArray< FName > |
CachedCollectionGroupNames |
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uint32 |
ClothColllectionChecksum |
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FManagedArrayCollection |
Collection |
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FManagedArrayCollection |
Collection |
Merge multiple cloth collections into a single cloth collection of multiple patterns. |
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FManagedArrayCollection |
Collection1 |
Input 1, right click on the node and add pins to add more merge inputs. |
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FManagedArrayCollection |
Collection2 |
Input 2, right click on the node and add pins to add more merge inputs. |
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FManagedArrayCollection |
Collection3 |
Input 3, right click on the node and add pins to add more merge inputs. |
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FManagedArrayCollection |
Collection4 |
Input 4, right click on the node and add pins to add more merge inputs. |
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FManagedArrayCollection |
Collection5 |
Input 5, right click on the node and add pins to add more merge inputs. |
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FManagedArrayCollection |
CollectionCache |
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FManagedArrayCollection |
CollectionLod0 |
LOD 0 input, right click on the node and add pins to add more LODs. |
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FManagedArrayCollection |
CollectionLod1 |
LOD 1 input, right click on the node and add pins to add more LODs. |
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FManagedArrayCollection |
CollectionLod2 |
LOD 2 input, right click on the node and add pins to add more LODs. |
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FManagedArrayCollection |
CollectionLod3 |
LOD 3 input, right click on the node and add pins to add more LODs. |
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FManagedArrayCollection |
CollectionLod4 |
LOD 4 input, right click on the node and add pins to add more LODs. |
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FManagedArrayCollection |
CollectionLod5 |
LOD 5 input, right click on the node and add pins to add more LODs. |
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FMD5Hash |
FileHash |
|
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FString |
FixedEndWeightMap |
The name of the weight map used to calculate fixed tether ends. |
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float |
FloatValue |
Default float value. |
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FChaosClothAssetNodeSelectionGroup |
Group |
The type of element the selection refers to |
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FChaosClothAssetNodeAttributeGroup |
Group |
The attribute group. |
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TArray< TObjectPtr< UObject > > |
ImportedAssets |
List of all the dependent assets created from the USD import process. |
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TSet< int32 > |
Indices |
Selected element indices |
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float |
InfluenceRadius |
The radius around the render vertices to look for all simulation mesh triangles influencing it (AKA SkinningKernelRadius). |
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FChaosClothAssetConnectableIStringValue |
InputName |
The name to populate this set from and override based on Selection Override Type. |
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FChaosClothAssetConnectableIStringValue |
InputName |
The name to populate this map from and override based on Map Override Type. |
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int32 |
IntValue |
Default integer value. |
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int32 |
LODIndex |
Which static mesh Lod to import. |
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int32 |
LODIndex |
The skeletal mesh LOD to import. |
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TArray< FChaosClothAssetLodTransitionDataCache > |
LODTransitionDataCache |
|
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EChaosClothAssetWeightMapOverrideType |
MapOverrideType |
How to apply this node's weight values onto existing maps. |
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EChaosClothAssetWeightMapMeshType |
MeshTarget |
|
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FString |
Name |
Create a new attribute for the specified group. The name of the attribute to create. |
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FString |
Name |
The name to give the selection attribute |
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FString |
Name |
The name to be set as a weight map attribute. |
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PRAGMA_DISABLE_DEPRECATION_WARNINGSint32 |
NumFilterSets |
The number of filter sets currently exposed to the node UI. |
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PRAGMA_DISABLE_DEPRECATION_WARNINGSint32 |
NumInputs |
The number of inputs currently exposed to the node UI. |
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PRAGMA_DISABLE_DEPRECATION_WARNINGSint32 |
NumLods |
The number of LODs currently exposed to the node UI. |
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FString |
PackagePath |
Content folder where all the USD assets are imported. |
 |
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PRAGMA_DISABLE_DEPRECATION_WARNINGS |
Cloth terminal node to generate a cloth asset from a cloth collection. |
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PRAGMA_DISABLE_DEPRECATION_WARNINGS |
Integer index set selection node. |
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PRAGMA_DISABLE_DEPRECATION_WARNINGS |
Painted weight map attributes node. |
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PRAGMA_ENABLE_DEPRECATION_WARNINGSPRAGMA_DISABLE_DEPRECATION_WARNINGS FChaosClothAssetTerminalNodeRe... |
RefreshAsset |
Refresh the asset even if the ClothCollection hasn't changed. |
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TSet< int32 > |
RemoveIndices |
Indices to remove from the Input selection |
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TSet< int32 > |
RemoveSecondaryIndices |
Secondary set indices to remove from the Input selection |
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int32 |
RenderMeshSection |
Material section to import as render mesh data. Use -1 to import all sections. |
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TArray< float > |
RenderVertexWeights |
|
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FChaosClothAssetNodeSelectionGroup |
SecondaryGroup |
The type of element the secondary selection refers to |
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TSet< int32 > |
SecondaryIndices |
Secondary set of element indices |
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int32 |
SectionIndex |
The skeletal mesh LOD section to import. If not enabled, then all sections will be imported. |
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FChaosClothAssetConnectableIStringValue |
SelectionFilterSet0 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet1 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet2 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet3 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet4 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet5 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet6 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet7 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet8 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet9 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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EChaosClothAssetSelectionOverrideType |
SelectionOverrideType |
How to apply this node's Indices onto existing sets. |
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int32 |
SimMeshSection |
Material section to import as sim mesh data. Use -1 to import all sections. |
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EChaosClothAssetWeightMapTransferType |
SimTransferType |
The type of transfer used to transfer the sim mesh sets when a TransferCollection is connected. |
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FChaosClothAssetConnectableIStringValue |
SimVertexSelection |
Add the proxy deformer information to this cloth collection's render data. |
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TObjectPtr< const USkeletalMesh > |
SkeletalMesh |
Import a skeletal mesh asset into the cloth collection simulation and/or render mesh containers. |
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FString |
SkinningBlendName |
The name of the render mesh weight map generated by this node detailing the contribution of the proxy deformer. |
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TObjectPtr< const UStaticMesh > |
StaticMesh |
Import a static mesh asset into the cloth collection simulation and/or render mesh containers. |
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FChaosClothAssetWeightedValue |
TetherScale |
Long range attachment constraint property configuration node. |
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FManagedArrayCollection |
TransferCollection |
The collection used to transfer sets from. |
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FManagedArrayCollection |
TransferCollection |
The collection used to transfer weight map from. |
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uint32 |
TransferCollectionHash |
|
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uint32 |
TransferCollectionHash |
|
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float |
TransferSelectionThreshold |
Selections are internally converted to maps in order to do the transfer and then converted back. |
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EChaosClothAssetWeightMapTransferType |
TransferType |
The type of transfer used to transfer the weight map when a TransferCollection is connected. |
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EChaosClothAssetNodeAttributeType |
Type |
The attribute type. |
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EChaosClothAssetSelectionType |
Type_DEPRECATED |
The type of element the selection refers to |
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FChaosClothAssetImportFilePath |
UsdFile |
Copyright Epic Games, Inc. All Rights Reserved. |
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int32 |
UVChannel |
UV channel of the static mesh to import the 2D simulation mesh patterns from. |
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int32 |
UVChannel |
UV channel of the skeletal mesh to import the 2D simulation mesh patterns from. |
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FVector2f |
UVScale |
Apply this scale to the UVs when populating Sim Mesh positions. |
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FVector2f |
UVScale |
Apply this scale to the UVs when populating Sim Mesh positions. |
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FVector3f |
VectorValue |
Default vector value. |
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TArray< float > |
VertexWeights |
|